Hello Filip,
As far as I remember, there is no hardware support for color matrix.
It was supposed to be used for things like rendering the lumiance etc.
of a color, which can be done with fragment/vertex shaders nowadays.
If you want to change the color you should use the Material
stateAttribute or change the color array of your geometry.
cheers
Sebastian
Hi,
I want to use GL_COLOR matrix mode. I want to render everything under
osg::Group node in slightly different color. Is GL_COLOR matrix mode capable of
this ? And what is the best implementation approach in osg ?
Thank you!
Cheers,
Filip
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=50256#50256
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