Ok,
Let's say that I want to read an OBJ file and assign the BUMP texture to 0 and
the DIFFUSE texture to 1
Am I doing right with these lines of code for the options?
osg::ref_ptr<osgDB::ReaderWriter::Options> options = new
osgDB::ReaderWriter::Options;
options->setOptionString("DIFFUSE=1 BUMP=0");
Thank you!
Cheers,
John
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=50409#50409
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