Hi guys, I have a scene graph with only a node containing an OBJ file. Do you know hot can I get the number of vertices and faces of the OBJ model?
Actually I am using osg::Stats osg::Stats* stats = _viewer->getCamera()->getStats(); I get the attribute map... const osg::Stats::AttributeMap& attributes = stats->getAttributeMap(i); I iterate and then I am able to get the -Visible number of GL_TRIANGLE_STRIP -Visible vertex count that seems to be the values I need... However the real number of faces of the OBJ is different from GL_TRIANGLE_STRIP, and the real number of vertices of the OBJ is different from Vertex count. I know because I checked using 3DS max. How can I get the correct values? Thank you! Cheers, John ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50457#50457 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

