Hi, Is there a way to know which eye (left/right) is currently being drawn inside osg::Camera::DrawCallback. There is the UserData field in RenderInfo, but I don't think I can use it for my purpose without having to patch osgUtil::SceneView.cpp - the patch being that I update UserData before drawing each eye.
Actually, I am doing render passes with render targets for a stereo application. So I need to switch shader inputs like textures,uniforms for each eye just before the draw call. I figured I can use the PreDrawCallback for the purpose because it is called inside RenderStage::draw just before the actual rendering happens. If someone has a cleaner solution, I would be most grateful. Thank you! Cheers, Gaurav ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50378#50378 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

