Hi
 
They are completely different. osgFX have support for multipass rendering of geometry, osgPPU purpuse is to do postprocessing on camera output.
 
Cheers.
08.10.2012, 22:01, "Peterakos" <[email protected]>:
Hello.
Is there any difference between these 2 or are they different implementations for the same purpose ?
For someone who wants to support multi passes (using shaders) on model nodes which is better ?
thnx.
,

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