Hi
They are completely different. osgFX have support for multipass rendering of geometry, osgPPU purpuse is to do postprocessing on camera output.
Cheers.
08.10.2012, 22:01, "Peterakos" <[email protected]>:
Hello.Is there any difference between these 2 or are they different implementations for the same purpose ?For someone who wants to support multi passes (using shaders) on model nodes which is better ?thnx.,_______________________________________________
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