Hello. First of all sorry if the next question is dumb but i couldnt find it anywhere.
I use camera->attach(osg::Camera::COLOR_BUFFER0, textureColor); in my program. It works only if the texture's source format is GL_RGBA. As i read in setSourceFormat's comment: Sets the external source image format Is FBO considered image ? As it seems i dont have to use setSourceType for the texture. But the default source type for the texture is 0. Why is it working ? Thank you for your time.
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