Hi,

I need to render the same geodes in multiple views (one master-camera per 
view). The geode rendering is controlled by uniforms whose values change based 
on the camera's attributes. 

Each master camera can move independently. With a 'ThreadPerContext' threading 
model, how can I supply different values to shader uniforms of the same 
(geode's) stateset in each view? 

Thank you!

Cheers,
Anish

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