Hi, I need to render the same geodes in multiple views (one master-camera per view). The geode rendering is controlled by uniforms whose values change based on the camera's attributes.
Each master camera can move independently. With a 'ThreadPerContext' threading model, how can I supply different values to shader uniforms of the same (geode's) stateset in each view? Thank you! Cheers, Anish ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50516#50516 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org