Hi Anish, You can assign an osg::StateSet with require osg::Uniform the to each osg::Camera.
Robert. On 9 October 2012 12:59, Anish Thomas <[email protected]> wrote: > Hi, > > I need to render the same geodes in multiple views (one master-camera per > view). The geode rendering is controlled by uniforms whose values change > based on the camera's attributes. > > Each master camera can move independently. With a 'ThreadPerContext' > threading model, how can I supply different values to shader uniforms of the > same (geode's) stateset in each view? > > Thank you! > > Cheers, > Anish > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=50516#50516 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

