Hi, thanks for your response.
The memory usage only increases if I add a uniform variable to the stateset and use it in the shader. I also noticed that the memory increases just once per osg::Program, so I can use the same program in multiple statsets, even with different uniform parameters. So, for now, I'm limiting the number of different shaders I use and try to reuse the same program as often as possible. It's not perfect but works for me. ... Thank you! Cheers, Clemens ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50631#50631 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

