Hi Clemens- What version of the OSG are you using?
There was a bug fixed in OSG r13015 that would cause out of memory issues for our application. It still seems like the Intel driver uses more memory than the other drivers (AMD/nVidia), but it's workable now. http://www.openscenegraph.org/projects/osg/changeset/13015 As an aside, the other fix I needed to do for the Intel drivers was to manually compute the half-vector, as gl_LightSource[].halfVector was not being provided with the latest drivers. With those two fixes we're running quite nicely on the HD 4000 graphics we have here. Take care, Baker ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50633#50633 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

