Hi Clemens-

What version of the OSG are you using?

There was a bug fixed in OSG r13015 that would cause out of memory issues for 
our application. It still seems like the Intel driver uses more memory than the 
other drivers (AMD/nVidia), but it's workable now.

http://www.openscenegraph.org/projects/osg/changeset/13015

As an aside, the other fix I needed to do for the Intel drivers was to manually 
compute the half-vector, as gl_LightSource[].halfVector was not being provided 
with the latest drivers.

With those two fixes we're running quite nicely on the HD 4000 graphics we have 
here.

Take care,
Baker

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http://forum.openscenegraph.org/viewtopic.php?p=50633#50633





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