Hi J-S, Thank you very much for the reply! I've reworked old manipulators so they fit with the new implementation and hierarchy in osgGA. Currently I've created sub classes based on current manipulators in osgGA such as OrbitManipulator however I think it would be great to submit small patched to osg later.
I've seen something interesting in the code related to NodeTrackerManipulator and wonder about it, maybe you could shed me some light about it. I saw that if the node mask of the track node is 0x0 we were setting it so that the node is still being updated. Do you remember what kind of problems were related to this, it seems this never got into the osg svn. Thank you! Cheers, Janna ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50935#50935 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

