Hi J-S,

Thank you very much for the reply! 
I've reworked old manipulators so they fit with the new implementation and 
hierarchy in osgGA. Currently I've created sub classes based on current 
manipulators in osgGA such as OrbitManipulator however I think it would be 
great to submit small patched to osg later. 

I've seen something interesting in the code related to NodeTrackerManipulator 
and wonder about it, maybe you could shed me some light about it.  I saw that 
if the node mask of the track node is 0x0 we were setting it so that the node 
is still being updated. Do you remember what kind of problems were related to 
this, it seems this never got into the osg svn.

Thank you!

Cheers,
Janna

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