thanks , it works indeed
Shawl From: Alistair Baxter Date: 2012-11-05 17:26 To: OpenSceneGraph Users Subject: Re: [osg-users] how to turn on the quad buffered feature. You need to ensure your OpenGL context is created with Quad-buffers enabled �C the DisplaySettings call just turns on their use if they’re there, it doesn’t create them. You’ll need to set the quadBufferStereo flag in the GraphicsContext traits before you create it, or if you’re using Qt as I am, call setStereo(true) on the QGLFormat object passed to the GLWidget constructor. From: [email protected] [mailto:[email protected]] On Behalf Of wh_xiexing Sent: 05 November 2012 06:50 To: osg-users Subject: [osg-users] how to turn on the quad buffered feature. i want to use the stereo feature of osg. osg::DisplaySettings::instance()->setStereoMode(mode); osg::DisplaySettings::instance()->setEyeSeparation(0.01*value); where mode is osg::DisplaySettings::QUAD_BUFFER . but it doesn't work. my graphic card is the most recent quadro k4000M. do i need to set something in the nvidia panel ? thank you very much Shawl
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