Hi,

Current state GraphicsWindowQt uses QTimer and function osgQt::setViewer for 
rendering traversal. It's clever, because Qt and osg events get correctly 
dispatched. But if fps drops, Qt Gui lags, mainly because some events (menu for 
example) will request redraw. I want to render scene in different thread, so it 
will not slow down my app when render slow frame. And maybe reset rendering if 
I for example move my scene.

How to achieve that ?

Thank you!

Cheers,
Filip

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