Hi,

I am just learning about the changes to the OpenGL integration in Qt 5.
The new way of dealing with  OpenGL seems to be a lot less retarded than the 
QGLWidget way. You can simply create a QOpenGLContext object in the render 
thread and a QSurface object in the GUI thread and do 
context->makeCurrent(surface). No opengl calls are done implicitly by Qt.
So maybe it would be wise to simply leave the nightmare that is Qt4/OpenGL 
integration behind us and start anew :) 

Cheers,
Martin

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51048#51048





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to