Hi, I am just learning about the changes to the OpenGL integration in Qt 5. The new way of dealing with OpenGL seems to be a lot less retarded than the QGLWidget way. You can simply create a QOpenGLContext object in the render thread and a QSurface object in the GUI thread and do context->makeCurrent(surface). No opengl calls are done implicitly by Qt. So maybe it would be wise to simply leave the nightmare that is Qt4/OpenGL integration behind us and start anew :)
Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51048#51048 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

