Hi Michael,

First of all you should search the forum for questions regarding shadow mapping and custom shaders.
The general answer is:
Write your own vertex and fragment shaders and simply apply the shadow mapping as in the stock shaders by applying the shadow term to your lighting. Look into the source code of the shadow technique, usually there are in-code shader sources.

hth
Sebastian

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Hi.
I know OSG has built-in soft shadow mapping, but I'm not sure if it has normal mapping. I only know how to implement normal mapping in GLSL, but not how to combine built-in OSG soft shadow mapping with custom normal mapping shader.
Please tell me how to do it.
Thanks.


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