Hi Gianluca, the message "PixelBufferCocoa :: realizeImplementation not implemented yet" should not lead to a crash.
Without a stack-trace it's hard to tell why your app crashes. And please keep the discussion on the osg-users-list, so other have a chance to search the archive. cheers, Stephan Am 16.11.12 12:13, schrieb Gianluca Natale: > Hi Stephan, > thanks for your answer. > > I did what you suggested, that is to say use the libs provided by the system, > and set OSG_WINDOWING_SYSTEM to Cocoa. > Anyway, while it builds OSG (on a MacOS 10.6.8), it gave me these warnings, > which I don't know the meaning of (sorry, I don't know objective-C at all): > > Warning: class 'GraphicsWindowCocoaDelegate' does not implement the > 'NSWindowDelegate' protocol. > > I ignored it, since it built OSG in any case. > Then I built my application based upon OSG, and everything built without > errors and warning. > But when I launched it, I see this message on screen: > > PixelBufferCocoa :: realizeImplementation not implemented yet > > And my application quits unexpectedly. > I still haven't debugged yet, I wonder if that might be the cause of such > exit. > I just took a look at your code in PixelBufferCocoa.mm, but as I told you I > don't know anything of Objective-C. > > Thanks, > Gianluca > > > -----Messaggio originale----- > Da: Stephan Maximilian Huber [mailto:[email protected]] > Inviato: giovedì 15 novembre 2012 12:39 > A: OpenSceneGraph Users > Cc: Gianluca Natale > Oggetto: Re: [osg-users] building OSG 3.0.1 on Mac Snow Leopard > > Hi Gianluca, > > it should be safe to use the libs provieded by the system. Carbon is > deprecated, and most new features went into the cocoa window implementation > of osg, so please use the cocoa window-implementation. > > > cheers, > > Stephan > Am 14.11.12 17:19, schrieb Gianluca Natale: >> Hi all, >> I'm trying to build OSG 3.0.1 on Mac OSX 10.6 using the procedure >> well-described on OSG website. >> But when I clicked on Configure in CMake-gui, after setting "Where is the >> source code" and "Where to build the binaries", I gotten many >> red-highlighted options. >> I could fix most of them (actually I didn't set my build folder as >> suggested, i.e. the prebuilt packages for dependencies are not in >> OpenSceneGraph/3rdParty), but I have some doubt for some of them, I hope >> anyone can give me some tip. Sorry if these are all silly questions! >> >> CURL LIBRARY: >> CURL_INCLUDE_DIR points to /usr/include, instead of pointing to >> /myBuildfolder/3rdParty/include, where I unzipped the prebuilt packages. >> So, curl is already installed on my system, and the version I have there is >> 4. But in prebuilt packages there is version 4.1. Should I use the newest >> one? >> >> FREETYPE LIBRARY: >> Same as CURL, it is already installed on my system. Should I use in any case >> that provided in the prebuilt packages, or can I leave that gotten from the >> system? >> >> OSG_WINDOWING_SYSTEM defaults to Carbon on my machine. Isn't it deprecated? >> Should I change it to Cocoa? >> >> ZLIB LIBRARY: >> Same question as curl, should I use in any case the version provided in the >> prebuilt packages? >> >> Thanks, >> Gianluca >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. >> org >> > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

