Hi Michael, It's probably a bit premature to use the OSG's shader composition work, you could try and use but it's very much bleeding edge. For non experimental work I would recommend using the standard osg::Program/osg::Shader/osg::Uniform functionality. See the osgshader example for inspiration. Robert.
On 16 November 2012 13:42, michael kapelko <korn...@gmail.com> wrote: > Hi. > I'm using SoftShadowMap scene and I want to assign custom shader to one of > the nodes, but it doesn't work. > > I do it like that: > > osg::ref_ptr<osg::Shader> frag = new osg::Shader(osg::Shader::FRAGMENT, > code); > osg::StateSet *ss = box->getOrCreateStateSet(); > osg::ShaderAttribute *sa = new osg::ShaderAttribute; > sa->setType(osg::StateAttribute::FRAGMENTPROGRAM); > ss->setAttribute(sa); > sa->addShader(frag.get()); > > The complete code is here: http://pastie.org/5387472 > > As seen from the code, I tried to enable shader composition, but that > didn't help me. > > Am I doing it wrong? > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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