Hello Robert. I digged a bit into the OSG source code and I found out that its a precision problem. I use big models where the vertex coordinate values are >1000. I don't know the exact process of the intersection search, but I assume that the lineSegment is clipped in the
lineSegmentIntersector.cpp Code: bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bbInput) function to the values, where the lineSegment is slightly longer, than the bounding sphere of the geometry. Code: osg::Vec3d bb_min(bbInput._min); osg::Vec3d bb_max(bbInput._max); #if 1 double epsilon = 1e-4; bb_min.x() -= epsilon; bb_min.y() -= epsilon; bb_min.z() -= epsilon; bb_max.x() += epsilon; bb_max.y() += epsilon; bb_max.z() += epsilon; #endif There is an epsilon value, which is currently set to 1e-4. I would suggest to set it bigger (1e-2 f. ex.). If I change it to 1e-2, I don't get this problem anymore. What is the exact reason of lineSegment clipping? Thank you! Cheers, Peter Code: ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51119#51119 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org