Hi.
I've attached custom shader for a node in a ShadowedScene. I then called
osgDB::writeNodeFile upon it and found out that it doesn't save those
shaders into osg file.
Is it so by design or am I doing it wrong?

PS:
Source code: http://pastie.org/5390724
Source code archive:
https://dl.dropbox.com/u/12634473/osg/shader_not_saved.tar.bz2
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