Hi. I've attached custom shader for a node in a ShadowedScene. I then called osgDB::writeNodeFile upon it and found out that it doesn't save those shaders into osg file. Is it so by design or am I doing it wrong?
PS: Source code: http://pastie.org/5390724 Source code archive: https://dl.dropbox.com/u/12634473/osg/shader_not_saved.tar.bz2
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