Hello osgUsers,

Within a osg-based crowd simulator I'm currently developing, I was trying
to investigate a simple skeletal animation for a given set of agents.
I'm digging the animtkviewer.cpp example (osganimationviewer) and it looks
like a good solution for this case.

In this context, I would just need a plain simple "walking" animation for
my characters.

I've a set of PositionAttitudeTransforms nodes to control position &
attitude of a single agent, so my questions are:
- is it possible to control the independent speed of the walking animation
for a single agent? (i.e. another agent is walking faster, etc..)
- what about instancing 3d models? is it still possible with this approach
somehow? (i.e. every p.a.t pointing to the same 3d model)
- what about the performance drop (estimate)?
- is there any example out there applied to crowd simulations or similar?

Thanks,


-- 
Bruno Fanini
http://BrunoFanini.co.nr
http://DevHelio.co.nr (Software Development)
http://www.facebook.com/DigitalDivadlo<http://www.facebook.com/digitaldivadlo>
(Digital
Art)
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