Hello osgUsers, Within a osg-based crowd simulator I'm currently developing, I was trying to investigate a simple skeletal animation for a given set of agents. I'm digging the animtkviewer.cpp example (osganimationviewer) and it looks like a good solution for this case.
In this context, I would just need a plain simple "walking" animation for my characters. I've a set of PositionAttitudeTransforms nodes to control position & attitude of a single agent, so my questions are: - is it possible to control the independent speed of the walking animation for a single agent? (i.e. another agent is walking faster, etc..) - what about instancing 3d models? is it still possible with this approach somehow? (i.e. every p.a.t pointing to the same 3d model) - what about the performance drop (estimate)? - is there any example out there applied to crowd simulations or similar? Thanks, -- Bruno Fanini http://BrunoFanini.co.nr http://DevHelio.co.nr (Software Development) http://www.facebook.com/DigitalDivadlo<http://www.facebook.com/digitaldivadlo> (Digital Art)
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