Hi, you'll have to add all needed libs to your ios-app. Most notably libOpenThreads, libosg, libosgGA, libosgDB, libosgUtil, libosgViewer.
_graphicsWindow_IOS should be part of the osgViewer-lib. Sorry, getting osg compiling running on ios is a bit rough. If you have a working set of libs and includes the experience is getting better :-) There's a helper script to compile all libs for debug/release and device/simulator and combine them to universal libs at https://github.com/stmh/osg/tree/iphone/PlatformSpecifics/iOS This script will create two xcode-project-files (simulator / device), compile all libs + plugins and bundle the libs. I think I submitted it to osg.submission, but it's not merged yet to osg-trunk. cheers, Stephan Am 29.11.12 13:05, schrieb Koduri Lakshmi: > Hi, > > I added "libOpenThreads.a" file to "BuildPhases->Link Binary With Libraries". > Then I am getting the following error > > > Code: > Command > /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang++ > failed with exit code 1 > > > > I am getting the same error for Debug/Release builds. I created both > Debut/Release .a files to OSG. I got these .a files from "BUILD->lib" folder. > > Can you please any one help how to solve this linker error. > > ... > > > Thank you! > > Cheers, > Koduri > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=51289#51289 > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

