Hi all, I am testing osg for my application. I need to visualize big models. For example I am loading a binary STL model with 33 millions triangles and I got a bad_alloc exception. May be the problem is on the capacity limit of STL vectors. I also tried to write my STL loader and split model during load creating different geodes (and grouping them) but I am still got the same error after calling "view->setSceneData( _scene )" Is there a way to overcome this limitation?
Thank you! Cheers, Ale ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51238#51238 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

