Hi all,

I am testing osg for my application. 
I need to visualize big models. For example I am loading a binary STL model 
with 33 millions triangles and I got a bad_alloc exception.
May be the problem is on the capacity limit of STL vectors.
I also tried to write my STL loader and split model during load creating 
different geodes (and grouping them) but I am still got the same error after 
calling "view->setSceneData( _scene )"
Is there a way to overcome this limitation?

Thank you!

Cheers,
Ale

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http://forum.openscenegraph.org/viewtopic.php?p=51238#51238





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