Found the answer. The code in the example resets the depth buffer to 1.0 before 
drawing the skybox. This means that all depth info is effectively cleared from 
the z buffer, and the skybox overwrites everything then.

Not sure how this code worked in the example, but removed the z-clear from my 
code made the skybox work perfectly.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51419#51419





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