You can look at the maya2osg project at http://sourceforge.net/projects/maya2osg/. The problem is that it hasn't been maintained recently. We are having the same issue and in the past we exported or models to obj format, then converted to pfb with a custom performer library to handle some special cases (used to use Performer before OSG), then osgconv the pfb to an ive. I am currently taking the code from maya2osg to hopefully go straight. I have to add in our custom changes first though. With Maya 2011, I was able to successfully convert some of our basic models over to ive directly as an export from Maya. Haven't tried other versions or more complicated models yet.
-----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Ferran Altarriba Bertran Sent: Friday, November 30, 2012 12:33 PM To: [email protected] Subject: [osg-users] From Maya to OSH Hi, I'm very very new to OSG, so maybe my doubts will seem quite easy to solve for you... the point is that I have a 3D model done in Autodesk Maya (including materials, image textures, videotextures and animation) and I need to export it to OSG. I haven't found the way to do it directly from Maya (does this way exist?), so I tried to export from Maya to OBJ+MTL and then from this to OSG. The problem is that I can only convert the OBJ file to OSG, I don't know how to add the MTL too. Have u know how can I solve this? Thanks a million! :) Cheers, Ferran ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51308#51308 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

