Hi,

I'm intersted by this topic, because in my application, sometimes I need to 
render the same scene multiple times.

For example, I render the scene a first time to generate a regular OpenGL image.

Then I render with different shaders/textures to generate an image with 
computation results (often using a FBO and RGBA32F render target)

So, between these different image, the only modified data are the 
StateAttribute : shaders, uniforms and textures.

In this situation, is there anyway to share the "culling results" ? Maybe 
anyway to retrieve the RenderGraph and re-excute it ?

Thank you!

Cheers,
Aurelien

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51447#51447





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