Hi, I'm intersted by this topic, because in my application, sometimes I need to render the same scene multiple times.
For example, I render the scene a first time to generate a regular OpenGL image. Then I render with different shaders/textures to generate an image with computation results (often using a FBO and RGBA32F render target) So, between these different image, the only modified data are the StateAttribute : shaders, uniforms and textures. In this situation, is there anyway to share the "culling results" ? Maybe anyway to retrieve the RenderGraph and re-excute it ? Thank you! Cheers, Aurelien ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51447#51447 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org