So I went ahead and tried to rework the problem as one big scene graph and 
multiple cameras into it. I might get it to work, but a more flexible event 
handling between overlapping views could have really helped. Maybe I'll give 
subclassing CompositeViewer a shot, overriding eventtraversal.

One question then still stands however: What is the significance of the return 
value of osgGA::GUIEventAdapter::handle and when should it return true?

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