So I went ahead and tried to rework the problem as one big scene graph and multiple cameras into it. I might get it to work, but a more flexible event handling between overlapping views could have really helped. Maybe I'll give subclassing CompositeViewer a shot, overriding eventtraversal.
One question then still stands however: What is the significance of the return value of osgGA::GUIEventAdapter::handle and when should it return true? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51492#51492 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

