Hi Edwin,

renderbuffer's are strictly a FBO feature that you can't attach to general
graphics context so won't work if you just attach buffers to a viewer's
main Camera that is attached to a GraphicsWindow.  To use the feature
you'll need to create a rendering to texture Camera which has render buffer
attachments and separate Camera attached to the GraphicsWindow that does
the final renderer.  Have a look at a examples like osgdistortion or
osgmultirendertargets.

Robert.

On 31 October 2012 09:53, Edwin Rijpkema <[email protected]> wrote:

> Hi,
>
> In our project we are building and interface between OSG and OpenCL. To
> remove all the overhead in this interface I want OSG to render to two
> renderbuffers that are attached to an FBO of the main camera. One
> renderbuffer is for GL_RGBA data, the other for GL_DEPTH_COMPONENT24 data.
>
> Until now, I have not been successful to get any useful data in the
> renderbuffer attachments of the FBO. What I am looking for is a working and
> building example that renders to one ore more renderbuffer attachments to
> the FBO of the (preferably main) camera.
>
> Best regards,
>
> Edwin
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=50906#50906
>
>
>
>
>
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