Hi Vincent, You can only safely create OpenGL objects from a thread that has a graphics context current, which limits you to doing things in a draw callback or a custom drawable.
Robert. On 3 November 2012 11:50, Vincent Wang <[email protected]> wrote: > Hi, > > I have a problem when using CUDA and OSG. > I can not create a new buffer in the updatecallback, or it can be created > in the camera drawcallback but after copy data from CUDA result to the > buffer, I can not use it as multitexcoords and can not get it out of the > camera drawcallback. > Does any one doing like this? I really have not any idea with it. > > Thank you! > > Cheers, > Vincent > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=50963#50963 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

