Hi Ale,

On 26 November 2012 10:41, Ale Maro <[email protected]> wrote:

> I have my own data structure to manage mesh geometry. Is there a way share
> it with OSG to avoid vertex list duplication?
>

You could implement your own osg::Array subclass.  See how the osg::Array
subclasses like Vec3Array are implemented for inspiration.

The other alternative just use osg::Vec3Array in your own mesh
representation.  The OSG uses forms that are very closely mapped to OpenGL
making it efficient to pass data to OpenGL.

Robert.
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