Hi

fbx plugin support skinning animation.

Cheers.

12.12.2012, 21:05, "Janna Terde" <[email protected]>:
> Hi,
>
> I am looking into doing hardware skinning (such as animating some cables for 
> a example). I will provide transformation matrices for bones.
>
> So far I've found that osgAnimation provides support for hardware skinning. 
> However I am not sure what file formats are supported for gathering influence 
> data? So far only saw support for collada. However I have not tested if it is 
> working and how easy to set it up yet.
> Does any other plugin supports importing of influence data into osg 
> animation? And what is typically used to create skinning mesh/bones to work 
> with osgAnimation?
>
> Thank you!
> Janna
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=51545#51545
>
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