Hi fbx plugin support skinning animation.
Cheers. 12.12.2012, 21:05, "Janna Terde" <[email protected]>: > Hi, > > I am looking into doing hardware skinning (such as animating some cables for > a example). I will provide transformation matrices for bones. > > So far I've found that osgAnimation provides support for hardware skinning. > However I am not sure what file formats are supported for gathering influence > data? So far only saw support for collada. However I have not tested if it is > working and how easy to set it up yet. > Does any other plugin supports importing of influence data into osg > animation? And what is typically used to create skinning mesh/bones to work > with osgAnimation? > > Thank you! > Janna > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=51545#51545 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

