HI Aurelien, You can can't share buffer attachments between different Camera/FBOs. Perhaps you could use a texture attachment from one Camera's FBO as a source for writing the result into another Camera's FBO, or simply use the same Camera FBO and just locally modify the projection and modelview matrices by using a nested Camera rather than a RTT/FBO based one, a nested camera inherits it's parents buffer.
Robert. On 6 December 2012 08:54, Aurelien Albert <[email protected]>wrote: > Hi, > > In my scene graph, I use a main camera with FBO severals attached : > > - a FBO for COLOR0 > - a FBO for COLOR1 > - a FBO for DEPTH > > I would like to use a child camera (not slave) with : > > - another FBO attached to COLOR0 > - the same FBO a main camera for DEPTH buffer > > Is there anyway to inherit the DEPTH buffer attachment from main camera ? > > > Thank you! > > Cheers, > Aurelien > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=51433#51433 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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