Hi Walter, I don't know anything about WorldMarchine and you don't provide any of the problem images so I can't provide any specific answers. The best I can suggest it to check that the images coming from WorldMarchine are handled by gdal, so first stop would be to visualize the original data that comes out of WorldMarchine and the data that comes out of gdal_translate and gdaladdo. Only once you've established each of these steps works correct is it something the OSG/VPB will have an effect on.
Robert. On 20 December 2012 21:22, walter perdan <[email protected]> wrote: > Hi, > > i would create a tiled Terrain with osgdem . i have my heightMap and > colourMap made with WorldMachine a terrain editor > http://www.world-machine.com/ . With the heightmap i have no problem but > with the colour map i got weird artifacts. This is my process: > > i got the 8 bit .png colour map from WM. > gdal_tranlsate colourMapDistorted_gdal_tr_16bit_02.png > colourMapDistorted_gdal_tr_16bit_02.tif > gdaladdo -r average colourMapDistorted_gdal_tr_16bit_02.tif 2 4 8 16 32 > > then osgdem: > > osgdem -t data/colourMapDistorted_gdal_tr_16bit_02.tif -d > data/icebergHeightMapDistorted02_gdal.tif -l 8 -v 1 -o iceberg.ive -a > iceberg.osga > > i tried with other picture format, WM may output .bmp(8bit) ,png(8bit) > .tiff(8bit) ,png(16bit) .tiff(16bit). i tired with all format but with no > luck. The only difference that i noticed is that when i average the > .tif(16bit) i got an alpha image instead of a RGB image . Who can enlight > in the right direction? > > > > > Thank you! > > Cheers, > walter > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=51664#51664 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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