I've used World Machine before to create heightmaps for CryEngine and UDK but I 
thought that World Machine didn't georeference any of its files and was meant 
more for videogames and CGI.  That being said you could always use gdal to add 
georeferencing to the World Machine output files and then use those in VPB.  
I'm not sure how VPB handles non-georeferenced files.  

All this being said, it sounds like the problems you are having are more to do 
with textures so maybe I'm off base here.

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