This thread of discussion may help you...

http://forum.openscenegraph.org/viewtopic.php?t=11461

Also, since you are new to the OSG, I would suggest that you look
closely at the provided examples to obtain an understanding on how the
OSG classes are used in the applications. Looking at the OSG source
itself is also helpful in understanding how it works...

-Shayne

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Daniel
Peraza
Sent: Sunday, December 23, 2012 2:14 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Fitting my world into the viewport

Hi, I'm very new to OSG and OpenGL programming in general, but right now
I'm working on my thesis and my application requires to load several
models on the same scene. Once every model is done loading, I must
adjust the viewer's settings so that an user is able to see the entire
scene. I know this can be achieved by fitting the world's bounding
sphere into the viewport, the problem is that I don't know OSG Classes
well enough to do so.

My application is Qt-based and uses a Track Ball Manipulator. I wonder
if I must use the manipulator methods, or adjust the camera's projection
directly.

I'd appreciate if you can give me some examples of how should I work on
this.


Thank you!

Cheers,
Daniel

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51686#51686





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