Hi, thank you for your reply. I solved the problem by computing the world's bounding sphere and then computing the minimum distance from the eye to the near clipping plane by using a formula I found in OpenGL forums:
Code: boundingSphere.radius() / sin( osg::DegreesToRadians( FIELD_OF_VIEW * .5 ) ) It resulted to be the same formula mentioned in the post you suggested above ;) Thank you! Cheers, Daniel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52178#52178 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

