Hi Raphael,

On 21 December 2012 14:10, raphael cano <[email protected]> wrote:
> After a quick look on the osgUtil::Smoothingvisitor class, it seems to be 
> that it uses the "normal" openGL pipeline, i.e. the nomals are pushed into 
> the drawable with setNormalArray.
> Is there a possibility to use this functionnality with attribute, in order to 
> make it compatible with openGLes2.0?

The OSG supports vertex attribute aliasing (via features in
osg::State) that allow norml, colour etc. arrays to be automatically
remapped to vertex attribute array equivalents.  This means you
shouldn't need to remap them yourself.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to