Hi,

I'm writing an application which execute some algorithms on model's geometries.

To make simplier code, I would like to convert all nodes in a model file to a 
specific structure, for example :

- use only TRIANGLES primitive
- use only PER_VERTEX bindings
- etc...

I know this could lead to a bigger memory footprint, but I makes our algorithms 
code really simplier.

I could do a lot of the work using standard osg utilitary visitor (like 
optimizer) but I didn't find anything to convert an array from "BIND_OVERALL" 
or "BIND_PRIMITIVE" or "BIND_PRIMITIVESET" to "BIND_PER_VERTEX".

Before I start to write the conversion code myself, is there any way to do this 
using an existing osg visitor or primitive functor ?

Thank you!

Cheers,
Aurelien

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