Hi, we have a sort of "cross-compiling" problem in our software.
Our developer systems are Windows XP 64-Bit. Using the NVidia Cuda 4.0 Developer Driver. Using 3rdparty binaries from Alphapixel for Visual Studio 2008 Express. Now we recently tested to run the application on a machine running Windows 7 64-Bit with a DIFFERENT NEWER driver version. Result: OsgViewer crashes anytime we try to load a geometry files including a vertex/fragment shader program. - There are no problems without shaders (same geometry) - Installing exactly the same driver version also fixes the problem. But I just don't get it where we get the dependency on any NVidia driver library. Pleeeease, do you have any suggestions or experienced anything like that? Thank you! Cheers, Johannes ------------------------ --- Johannes Scholz Software Engineer P3 Voith Aerospace GmbH, Bremen, Germany ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51882#51882 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org