Hi,

we have a sort of "cross-compiling" problem in our software.

Our developer systems are Windows XP 64-Bit. Using the NVidia Cuda 4.0 
Developer Driver. Using 3rdparty binaries from Alphapixel for Visual Studio 
2008 Express.

Now we recently tested to run the application on a machine running Windows 7 
64-Bit with a DIFFERENT NEWER driver version.

Result: OsgViewer crashes anytime we try to load a geometry files including a 
vertex/fragment shader program.
- There are no problems without shaders (same geometry)
- Installing exactly the same driver version also fixes the problem.

But I just don't get it where we get the dependency on any NVidia driver 
library.

Pleeeease, do you have any suggestions or experienced anything like that?

Thank you!

Cheers,
Johannes

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Johannes Scholz
Software Engineer
P3 Voith Aerospace GmbH, Bremen, Germany

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http://forum.openscenegraph.org/viewtopic.php?p=51882#51882





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