You could use an individual bit in the node mask of each geode or drawable added to a specific render bin. Then you can turn on and off bins by setting the appropriate bitpattern in the camera's mask.
Caveat: This only supports up to 32 individual bins and may clash with other code already using node masks ;) Christian 2013/1/12 Frank Sullivan <[email protected]> > Hi, > > I was just wondering if there is any way to draw only a specific bin, > either by telling the cull visitor to throw away objects that belong in the > other bins, or by somehow influencing the draw process after the cull pass? > > What I have in mind is deferred lighting, where one often wants to draw > only the opaque objects to the g-buffer, and then draw the transparent > objects after the lighting pass. > > Thank you! > > Cheers, > Frank > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=51932#51932 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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