Hi, I have been loading models into OSG with readNodeFile and setting “setDataVariance” to STATIC.
I have never had a problem with this. However, there are a couple of 3ds models, that look just fine in Max that are being “modified” by OSG. I debugged my app and found that if I do not set “setDataVariance”, does models look fine, just like in MAX. What could be happening here? Is there something a could be doing after in the scene graph that could mess some meshes if set to STATIC? Thank you! Cheers, Sahex ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52083#52083 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org