Hi,

I have been loading models into OSG with readNodeFile and setting 
“setDataVariance” to STATIC. 

I have never had a problem with this. However, there are a couple of 3ds 
models, that look just fine in Max that are being “modified” by OSG. I debugged 
my app and found that if I do not set “setDataVariance”, does models look fine, 
just like in MAX. 

What could be happening here? 
Is there something a could be doing after in the scene graph that could mess 
some meshes if  set to STATIC?

Thank you!

Cheers,
Sahex

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http://forum.openscenegraph.org/viewtopic.php?p=52083#52083





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