Hi,

It's probably not the first topic on the subject and for that i apologize for 
that.
I'm a student in TI and i'm currently trying to install Openscengraph on both  
my Mac Os 10.7 and my Windows 7 partition platforms. Unfortunately, none of 
these installations were really successfull. I bought a macbook pro last year 
and my processor is a 64 bits processor.
If you have the patience to read all the way through my post i thank you 
already!

- On my windows 7 partition, i downloaded Cmake 2.8.10, the last revision of 
opensceneraph 3.0.1 via svn and the dependencies that i put in a 3rdParty 
folder at the same root of openscenegraph. I installed Visual Studio express 
C++ 10 for the compiler. I tried to follow the instructions: run the Cmake gui, 
put the CMakeLists.txt file in it and choose the Visual Studio 10 
configuration. Unfortunately, the solution generation stops after a few seconds 
: …..
Did someone encounter the same problem and overcame it ?

- On my mac OS partition, i downloaded Cmake too, the latest stable revision of 
openscenegraph 3.0.1 and chose to install via the prompt. I had to replace the 
file src/osgViewer/DarwinUtils.mm because of its deprecated calls as was 
advised in a post here. Then i ran the ./configure, make and sudo make install 
commands. The installation ran almost correctly except for the osgviewer 
plugin. I continued and set some environment variables as pointed out in the 
getting started page but the examples couldn't run. I figured the problem was 
in the installation of the osgviewer plugin. I do need this plugin for my 
future work on openscenegraph and i saw on this site that this plugin was not 
yet compatible with a 64 bits configuration on mac os. Did someone find a way 
to bypass this problem? like compiling in 32 bits? and what was the approach 
then?

Thanks for reading this whole post! Hope it's detailed enough.


Cheers,
Yakhoub

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52087#52087





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