Hi,

this has actually already been fixed soon after I had posted it. I simply 
didn't know I had to attach those additional observers so it's known when the 
texture is updated. After adding this, it works flawlessly. OsgCompute is 
really just what I've been looking for :)

...


Thank you!

Cheers,
Thorsten

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=51713#51713





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to