Hi, this has actually already been fixed soon after I had posted it. I simply didn't know I had to attach those additional observers so it's known when the texture is updated. After adding this, it works flawlessly. OsgCompute is really just what I've been looking for :)
... Thank you! Cheers, Thorsten ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51713#51713 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

