We've been attempting to implement an osgFX::outline node for highlighting 
during mouse selection/hover.

Our implementation works, except that the resulting outline ignores our calls 
to setColor() and remains black at all times. Outline line widths properly 
respond to calls to setWidth().

We gave a version of the app to a tester and he found that the outline was 
appearing as yellow, as our source was requesting.

We found his machine has an NVidia card running OpenGL 4.2. All of us 
developers, for whom the outline is always black, are running NVidias with 
OpenGL 3.3.0 or 3.2.0.

Because our development machines cannot be updated to OpenGL 4.2, is there 
something else we might do to correct this behavior?

Thanks in advance!

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http://forum.openscenegraph.org/viewtopic.php?p=51572#51572





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