We've been attempting to implement an osgFX::outline node for highlighting during mouse selection/hover.
Our implementation works, except that the resulting outline ignores our calls to setColor() and remains black at all times. Outline line widths properly respond to calls to setWidth(). We gave a version of the app to a tester and he found that the outline was appearing as yellow, as our source was requesting. We found his machine has an NVidia card running OpenGL 4.2. All of us developers, for whom the outline is always black, are running NVidias with OpenGL 3.3.0 or 3.2.0. Because our development machines cannot be updated to OpenGL 4.2, is there something else we might do to correct this behavior? Thanks in advance! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51572#51572 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

