Hi Karl,

One option could be to script the texture palette reference changes using Remo 3D (www.remograph.com) and convert the images using OSG or nvdxt from Nvidia DDS Utilities. If you need help with this, feel free to e-mail me off the list.

Regards,
Andreas


On 2013-01-25 13:54, Cary, Karl A. wrote:

This isn't a direct OSG question, but one I was hoping people on this list might be able to help out with. We have several thousand FLT files that use rgbs as textures. Unfortunately we can't convert these to ive or osgb files as they are shared with another application that is not made in OSG and only supports FLT files. However, both can support FLT files using DDS textures to allow for texture compression. Through testing we have shown a large improvement by doing this, so we want to go that route.

The issue is how to convert all of these FLT files over. We can easily batch convert all of the textures, that is not a problem. The issue is updating the FLT files themselves to tell them to point to the dds texture instead of the rgb texture. Having someone manually open up each file and edit the texture names is VERY time consuming. Does anyone know of an easy way we could do this through scripting or a custom converter or something else? The files will stay named the same except for the .rgb will become .dds.

Thanks in advance.

*Karl Cary*

*SAIC*

*Software Developer*

*301-227-5656*



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