Hi Karl,
One option could be to script the texture palette reference changes
using Remo 3D (www.remograph.com) and convert the images using OSG or
nvdxt from Nvidia DDS Utilities. If you need help with this, feel free
to e-mail me off the list.
Regards,
Andreas
On 2013-01-25 13:54, Cary, Karl A. wrote:
This isn't a direct OSG question, but one I was hoping people on this
list might be able to help out with. We have several thousand FLT
files that use rgbs as textures. Unfortunately we can't convert these
to ive or osgb files as they are shared with another application that
is not made in OSG and only supports FLT files. However, both can
support FLT files using DDS textures to allow for texture compression.
Through testing we have shown a large improvement by doing this, so we
want to go that route.
The issue is how to convert all of these FLT files over. We can easily
batch convert all of the textures, that is not a problem. The issue is
updating the FLT files themselves to tell them to point to the dds
texture instead of the rgb texture. Having someone manually open up
each file and edit the texture names is VERY time consuming. Does
anyone know of an easy way we could do this through scripting or a
custom converter or something else? The files will stay named the same
except for the .rgb will become .dds.
Thanks in advance.
*Karl Cary*
*SAIC*
*Software Developer*
*301-227-5656*
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