Yeah, it should be a piece of cake to do a binary search and replace for ".RGB" and replace them with ".DDS" in your FLT file. I know of a couple of binary file editors that should be able to do this without damaging the FLT file.
On Tue, Jan 29, 2013 at 9:26 AM, Paul Martz <[email protected]> wrote: > I'll second Robert's suggestion of simply loading the .FLT file, > programmatically changing the texture references, and exporting back to > .FLT. This seems like the easiest approach, so you should probably try it > first before moving on to more elaborate solutions. > > The potential problem is that the .FLT importer or exporter might drop > some .FLT features that your (non-OSG) rendering software depends on. > -Paul > > > > > ______________________________**_________________ > osg-users mailing list > osg-users@lists.**openscenegraph.org <[email protected]> > http://lists.openscenegraph.**org/listinfo.cgi/osg-users-** > openscenegraph.org<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org> > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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