Yeah, it should be a piece of cake to do a binary search and replace for
".RGB" and replace them with ".DDS" in your FLT file. I know of a couple of
binary file editors that should be able to do this without damaging the FLT
file.


On Tue, Jan 29, 2013 at 9:26 AM, Paul Martz <[email protected]> wrote:

> I'll second Robert's suggestion of simply loading the .FLT file,
> programmatically changing the texture references, and exporting back to
> .FLT. This seems like the easiest approach, so you should probably try it
> first before moving on to more elaborate solutions.
>
> The potential problem is that the .FLT importer or exporter might drop
> some .FLT features that your (non-OSG) rendering software depends on.
>    -Paul
>
>
>
>
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