Hi

material colors are available in gl_FrontMaterial struct in fragment shader
there are vec4's gl_FrontMaterial.diffuse, .specular, .ambient, .emission, and 
float .shininess
there are also material params premultiplied with lightsource params in 
gl_FrontLightProduct struct (.diffuse = materialDiffuse * lightsourceDiffuse, 
same for others)

Cheers.

30.01.2013, 19:24, "Andrea Martini" <[email protected]>:
> Hi Glenn,
> thank you for your suggestions. Can i do the same thing also with materials?
>
> Thank you!
>
> Cheers,
> Andrea
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=52281#52281
>
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