HI Zeki,

On 6 February 2013 11:56, Zeki Yugnak <[email protected]> wrote:
> I am using double precision. X,y,z coordinates are over million in ECEF 
> coordinate system after converting from lats/long/height. I supposed that 
> graphic card is giving rounding off error and there is flickering on object 
> motion in OSG.

If the database is created correctly and the camera position is
computed correctly your shouldn't see visible jitter.  Have a look
through the achives on this topic we've written about it many times.
I touched on it my previous reply, but you do need to go and do the
back research to understand the topic.


> So I want to use different coordinate system that is between world and local 
> coordinate system. I am calculating all recorded object coordinates according 
> to origin point and the origin point is the center of the terrain in 
> geographic coordinate system (lats/long/height). I am using Delta3D's 
> GeoCoordinate class for calculation. class reference link is below;
>
> http://www.delta3d.org/api/api_2.0/classdt_terrain_1_1_geo_coordinates.html
>
> I need to use different coordinate system that is between world and local 
> coordinate systems for smooth motion displaying (without flickering). I hope 
> that my problem is clear now.

I don't know Delta3D personally, if you are using Delta3D classes then
it's best to ask the question with the Delta3D community.

Robert.
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