Thank you, Paul and Robert. Just as a suggestion, it may be useful to have a way for NESTED_RENDER ordered cameras to render to a texture. It's my understanding, from looking at the code and from past forum posts, that NESTED_RENDER cameras ignore the camera RTT stuff. I was hoping that attaching an FBO to a StateSet below the camera would be a useful way to compel a NESTED_RENDER camera to switch over to a new FBO.
The reason I bring it up is that it would make setting the render order on these cameras brainless -- if camera A needs to render before camera B, then one can simply place camera A as an ancestor of camera B, and not have to worry about setting an explicit render order number. This could be useful for systems that have data-driven pipelines where you have multiple passes over multiple scenes, that are required to happen in a specific order. Thanks again! Frank ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52445#52445 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

