Thank you, Paul and Robert.

Just as a suggestion, it may be useful to have a way for NESTED_RENDER ordered 
cameras to render to a texture. It's my understanding, from looking at the code 
and from past forum posts, that NESTED_RENDER cameras ignore the camera RTT 
stuff. I was hoping that attaching an FBO to a StateSet below the camera would 
be a useful way to compel a NESTED_RENDER camera to switch over to a new FBO. 

The reason I bring it up is that it would make setting the render order on 
these cameras brainless -- if camera A needs to render before camera B, then 
one can simply place camera A as an ancestor of camera B, and not have to worry 
about setting an explicit render order number. This could be useful for systems 
that have data-driven pipelines where you have multiple passes over multiple 
scenes, that are required to happen in a specific order.

Thanks again!
Frank

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