Hi, I'm looking at the source code for osg::FrameBufferObject, and as far as I can tell, I just have to set this as an attribute on a node's StateSet and be done with it?
If this is true, then can I use it in conjunction with Nested Render cameras in order to get render-to-texture cameras that render in the order in which they are encountered in the scene graph? Thank you! Cheers, Frank ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52399#52399 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

