Hi,

I'm looking at the source code for osg::FrameBufferObject, and as far as I can 
tell, I just have to set this as an attribute on a node's StateSet and be done 
with it? 

If this is true, then can I use it in conjunction with Nested Render cameras in 
order to get render-to-texture cameras that render in the order in which they 
are encountered in the scene graph?

Thank you!

Cheers,
Frank

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http://forum.openscenegraph.org/viewtopic.php?p=52399#52399





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