Hi J-S, Looks like a very cool resource. Have you ever been able to put it to any practical use? I could see this being helpful, but I don't see it removing all of the randomness :) There are always undiscovered bugs lurking here and there. I, too, would love to see driver writers aiming for 100% scores on these tests. -- Terry Welsh www.reallyslick.com
> > Message: 1 > Date: Fri, 08 Feb 2013 20:14:09 -0500 > From: Jean-S?bastien Guay <[email protected]> > To: OpenSceneGraph Users <[email protected]> > Subject: Re: [osg-users] anyone have experience with OSG on Intel HD > Graphics 4000 hardware? > Message-ID: <[email protected]> > Content-Type: text/plain; CHARSET=US-ASCII; format=flowed > > Hi Terry, all, > >> In short, >> good luck understanding the insane mess that is graphics drivers. It's >> all very random. > > It's only random if you try to understand it with a few limited > tests.... :-) > > Someone has applied structured testing to the problem and has come up > with this: > > http://www.g-truc.net/post-0538.html#menu > > This is the "OpenGL driver status" posts, which Christophe Riccio posts > every month. He gathers this information using his own very > comprehensive OpenGL tests, which cover about every type of > functionality you would want to use in a very structured way. So he can > say with absolute certainty that a given driver will work with a given > usage pattern. (I wish this were used as a base for official Desktop > OpenGL conformance tests and that the results of these tests were > publicised by Khronos, so that vendors would have a real reason to keep > their drivers up to a certain level of quality... But I digress) > > Then you just have to know your own app enough to know what it's doing > at the OpenGL level... Which is often the hard part :-) Tools like > gDEBugger (discontinued) or apitrace (active) can help there. > > The only thing I find a pity is that he doesn't keep an easy to search > list of older drivers too. If he did, you could easily see that a given > feature worked starting with this version, broke in this one and then > was fixed in this one, and you could tell that to your clients, knowing > which features are critical to your application. You could even > automatically enable and disable features in your app by knowing which > driver versions they would work on. But maybe that's going too far... > > Anyways, it's a useful resource I think. > > J-S _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

